Category Archive: Projects

Aug 07 2013

Using Awesomium with MonoGame – Backspace

A problem with the code presented in my previous post is that it won’t work with the special case of the Backspace key, however it can still be handled with a few small additions, based on the code I found in this question on the Awesomium forums. I have changed my code to the following:

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Aug 07 2013

Using Awesomium with MonoGame

I have been recently working on incorporating the Awesomium framework into a MonoGame project I am working on, however actually getting it functional was proving a bit of a problem. There are a lot of examples of Awesomium working in XNA out there, but none that I could find for MonoGame – and the XNA …

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Feb 23 2013

Generating Planets – Part Four – A Tree Structure

An example of how the tree structure would allow us to home in on the triangle we wanted to find.

This post is going to continue on from the previous one with building systems that we will need, but not actually linking them back into the current code yet. This post is going to focus on how we can organize the faces of our icosahedron into a tree like structure. You may have heard of …

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Feb 18 2013

Generating Planets – Part Three – Traversing The Grid

traversinganicosahedron

A major problem with our subdivided icosahedron is that its a lot harder to move around the grid than it is with a simple square grid. Where in the latter you just increase the x or y co-ordinates to move through the array, our problem requires a more complex solution, one regrettably more complex than …

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May 23 2011

World, Hello!

Welcome to Strikelimit! This is the second third, incarnation of this site, its second incarnation in WordPress powered blog form. If for some reason you happened to chance upon this blog before, you will notice that, for now, I am using the same theme, but the tag line has changed – to nothing, this is …

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